Unreal Engine 5 · iPhone and iPad

The Last Line

Hold the barricade through the horde. Survive the boss.

A hundred zombies hit the wall at once. Flyers cross overhead. Then a boss enters the arena and the fight changes pace.

Download on the App Store
Coming soon iPhone and iPad at launch · Free to play
A massive zombie horde closing on the barricade in a flooded arena

01 / Horde

150 at the wall

Heavies soak damage while flyers come over the wall. The full horde runs on iPhone and iPad without killing the frame rate.

A chainsaw-wielding boss lifting the player off the ground

02 / Boss

The fight slows down

Bosses track your distance, angle, and health. You dodge, stagger, and pay for tunnel vision. Souls-like timing in a mobile siege.

Mowing down zombies with a flamethrower from a raised barricade at night

03 / Siege

Defend every arena

Guns, bows, and flamethrowers from a raised barricade. Gas stations, subway platforms, forests, flooded yards: each arena sends a different wave mix.

Play in your language

04 / Text

46

UI languages

Menus, HUD, codex, and story text ship localized at launch. From Turkish and Arabic to Hindi, Japanese, and both Chinese scripts.

05 / Voice

10

Full campaign voice-over

Campaign dialogue is fully voice-acted in English, Arabic, German, Spanish, French, Japanese, Korean, Turkish, Simplified Chinese, and Traditional Chinese.

Large set-piece fights on a phone.

Solo-built in Unreal Engine 5. Frame budget went to visible combat and crowd density.

App Store launch

App Store build is in review.

Download on the App Store Coming soon · iPhone and iPad