Unreal Engine 5 · iPhone

The Last Line

Hold the barricade through the horde. Survive the boss.

A hundred zombies hit the wall at once. Flyers cross overhead. Then a boss enters the arena and the fight changes pace.

Download on the App Store
Coming soon iPhone exclusive at launch · Free to play
A massive zombie horde closing on the barricade in a flooded arena

01 / Horde

150 at the wall

Heavies soak damage while flyers come over the wall. The full horde runs on iPhone without killing the frame rate.

A chainsaw-wielding boss lifting the player off the ground

02 / Boss

The fight slows down

Bosses track your distance, angle, and health. You dodge, stagger, and pay for tunnel vision. Souls-like timing in a mobile siege.

Mowing down zombies with a flamethrower from a raised barricade at night

03 / Siege

Defend every arena

Guns, bows, and flamethrowers from a raised barricade. Gas stations, subway platforms, forests, flooded yards: each arena sends a different wave mix.

Large set-piece fights on a phone.

Solo-built in Unreal Engine 5. Frame budget went to visible combat and crowd density.

App Store launch

App Store build is in review.

Download on the App Store Coming soon · iPhone exclusive