Unreal Engine 5 · iPhone, iPad and Android

The Last Line

Hold the barricade through the horde. Survive the boss.

A hundred zombies hit the wall at once. Flyers cross overhead. Then a boss enters the arena and the fight changes pace.

Out now Free on the App Store and Google Play
A massive zombie horde closing on the barricade in a flooded arena

01 / Horde

150 at the wall

Heavies soak damage while flyers come over the wall. The full horde runs on iPhone, iPad and Android without killing the frame rate.

A chainsaw-wielding boss lifting the player off the ground

02 / Boss

The fight slows down

Bosses track your distance, angle, and health. You dodge, stagger, and pay for tunnel vision. Souls-like timing in a mobile siege.

Mowing down zombies with a flamethrower from a raised barricade at night

03 / Siege

Defend every arena

Guns, bows, and flamethrowers from a raised barricade. Gas stations, subway platforms, forests, flooded yards: each arena sends a different wave mix.

Play in your language

04 / Text

46

UI languages

Menus, HUD, codex, and story text ship localized at launch. From Turkish and Arabic to Hindi, Japanese, and both Chinese scripts.

05 / Voice

10

Full campaign voice-over

Campaign dialogue is fully voice-acted in English, Arabic, German, Spanish, French, Japanese, Korean, Turkish, Simplified Chinese, and Traditional Chinese.

Large set-piece fights on a phone.

Solo-built in Unreal Engine 5. Frame budget went to visible combat and crowd density.

Out now on iOS and Android

Version 1.0 is live on the App Store and Google Play.