01 / Horde
150 at the wall
Heavies soak damage while flyers come over the wall. The full horde runs on iPhone without killing the frame rate.
Unreal Engine 5 · iPhone
Hold the barricade through the horde. Survive the boss.
A hundred zombies hit the wall at once. Flyers cross overhead. Then a boss enters the arena and the fight changes pace.
01 / Horde
Heavies soak damage while flyers come over the wall. The full horde runs on iPhone without killing the frame rate.
02 / Boss
Bosses track your distance, angle, and health. You dodge, stagger, and pay for tunnel vision. Souls-like timing in a mobile siege.
03 / Siege
Guns, bows, and flamethrowers from a raised barricade. Gas stations, subway platforms, forests, flooded yards: each arena sends a different wave mix.
Large set-piece fights on a phone.
Solo-built in Unreal Engine 5. Frame budget went to visible combat and crowd density.
In-game
App Store build is in review.